
Helping Kids Learn Who God Says They Are — Before the World Labels Them
I Am Cards are Bible-based affirmation cards that double as an interactive learning game—helping children understand who God says they are, build confidence rooted in Scripture, and grow strong in their identity in Christ.
Identity shapes choices, relationships, and confidence.
Every day, kids absorb messages from school, media, peers, and culture that tell them who they should be, how they measure up, and where they fall short. These messages shape how they see themselves—often without parents or teachers realizing it until the damage is already done.
By the time they reach elementary school, many are already struggling with rejection, bullying, self-doubt, and the belief that they’re not enough.
If kids aren’t taught who God says they are, they’ll accept whatever the loudest voice tells them.
The world is influential.
Screens are distracting.
Comparison is damaging.
Labels are loud.
And children are forming their identity right in the middle of all the noise.
That’s why biblical identity can’t be assumed, delayed, or left to chance.
It has to be taught, repeated, spoken, and practiced consistently.
A Simple, Powerful Tool to Teach God-Given Identity
I AM Cards are Bible-based affirmation cards and an interactive card game designed to help children learn who God says they are—through Scripture, repetition, and meaningful conversation.
Each deck (retail $18.99) includes:
- 54 total cards
- 26 identity-building affirmations, each paired with a corresponding Bible verse
- Instruction cards with multiple ways to play and use the deck
- Additional activity ideas for individuals, families, classrooms, and church settings
The cards are intentionally designed to be practical, flexible, and engaging, so kids don’t just hear truth—they interact with it.
What Your Child Will Gain
- Confidence rooted in Scripture — Children learn to see themselves through God’s eyes, not the world’s standards or peer opinions.
- Scripture memory made natural — Each affirmation is paired with a Bible verse, so kids absorb God’s Word through repetition and play.
- A stronger sense of identity in Christ — Regular use helps children internalize who God says they are before cultural voices can define them.
- Meaningful family conversations — The cards spark faith-based dialogue between parents and children that goes deeper than a typical devotional.
- Resilience against comparison and bullying — When kids know their God-given worth, they are better equipped to stand firm when the world tries to tell them otherwise.
A Simple & Powerful Tool to Teach God-Given Identity
I AM Cards are Bible-based affirmation cards and an interactive card game designed to help children learn who God says they are—through Scripture, repetition, and meaningful conversation.
Each deck (retail $18.99) includes:
- 54 total cards
- 26 identity-building affirmations, each paired with a corresponding Bible verse
- Instruction cards with multiple ways to play and use the deck
- Additional activity ideas for individuals, families, classrooms, and church settings
The cards are intentionally designed to be practical, flexible, and engaging, so kids don’t just hear truth—they interact with it.















A Daily Reminder of Who God Says You Are
I AM Cards can be used in multiple ways, making them easy to integrate into everyday life and ministry:
- Daily affirmations to start the day grounded in truth
- Conversation starters that open up meaningful dialogue
- Teaching tools for Sunday school, children’s church, and small groups
- Group activities or games that reinforce Scripture through repetition and play
- Solo reflection or family devotion time
Additional Uses:
Matching Game
Lay all cards face down in a grid. On your turn, flip over two cards. If both cards show the same affirmation (e.g., two “I Am Loved” cards), you’ve found a match — keep them and take another turn. If they don’t match, flip both cards back face down and the next player goes. The player with the most matched pairs when all cards are collected wins. Best for 2–4 players. Works great for younger children learning the affirmations for the first time.
Family Devotionals
Incorporate the cards into family time, using affirmations to discuss how they relate to personal identity and faith in everyday life.
Small Group Conversation Starters
Use the cards to prompt focused, meaningful conversations in small groups, encouraging deeper connections around the affirmations.
Classroom Tools
Teachers can use the cards to engage students in discussions about biblical lessons, personal growth, and positive values.
Bible Study Enhancers
Use the cards as part of your Bible study sessions to explore the meaning behind the affirmations and supporting verses.
Daily Affirmations
Start each day by choosing a card to focus on, using its message for motivation and self-growth throughout the day.
Journal Prompts
Pick a card and write about how its affirmation and Bible verse relate to your current challenges, goals, or spiritual journey.
Prayer Guides
Select a card to guide your prayer, using the affirmation and verse as the basis for reflection and requests.
Decorative Reminders
Place cards in high-traffic areas, like your desk or fridge, to serve as daily reminders of your worth and purpose.
Event Favors
Hand out the cards at events like workshops or retreats to leave attendees with a meaningful message and encouragement.
Why Families & Educators Trust I AM Cards
- Created by a faith-driven nonprofit — ThinkAmazing is a registered 501(c)(3) nonprofit organization committed to equipping children and families with tools rooted in biblical truth.
- Designed for real life, not just Sunday — The cards are built to be used daily, not just in church settings. They fit naturally into home routines, school classrooms, and small group ministry.
- Scripture-backed, not just feel-good — Every affirmation is anchored to a specific Bible verse, so children aren’t just building self-esteem — they’re building identity on the Word of God.
- Flexible for any age or setting — Whether you’re a parent, teacher, children’s pastor, or grandparent, these cards are designed to meet you and your child where you are.
- Bulk orders available for churches and classrooms — Need multiple decks? Reach out to discuss group pricing for your ministry, school, or organization.
place an order
Contact [email protected] to place an order.
I AM Cards — Game Instructions
Objective
Collect the most matching affirmation sets by asking other players for cards that declare who God says you are.
Each set consists of two matching affirmation cards (example: I Am Courageous).
When all sets have been collected, the player with the most sets wins.
Number of Players
2–6 players
Game Setup
- Shuffle the deck thoroughly.
- Deal cards to each player:
- 2–3 players: Deal 7 cards each
- 4–6 players: Deal 5 cards each
- Place the remaining cards face down in the center to form the draw pile.
- Each player looks at their hand and organizes cards by affirmation.
How to Play
Starting the Game
- The player to the left of the dealer goes first.
- Play continues clockwise.
Taking a Turn
On your turn:
- Ask another player for a specific affirmation card you already have in your hand.
- Example: “Do you have ‘I Am Courageous’?”
- You may only ask for cards that help you complete a matching set.
If the Player Has the Card
- They must hand over all copies of that requested affirmation.
- You place the card(s) in your hand.
- You take another turn.
Back-to-Back & Three-Peat Rule
- If you successfully receive a card, you continue your turn.
- If you successfully receive:
- 2 cards in a row → Back-to-Back (you keep playing)
- 3 cards in a row → Three-Peat
- Limit: You may only receive three cards total in one turn. After that, your turn ends.
If the Player Does NOT Have the Card
- They respond: “No.”
- You must draw one card from the draw pile.
- Whether the drawn card matches or not, your turn ends.
Collecting Sets
- When you collect two matching affirmation cards, place the set face-up in front of you.
- Once placed, sets cannot be taken by other players.
Running Out of Cards
- If you have no cards in your hand at the start of your turn:
- Draw one card from the draw pile.
- Your turn continues as normal.
End of the Game
- The game ends when all sets have been collected.
- Each player counts their completed sets.
- The player with the most sets wins.
Tiebreaker (Bonus Draw)
If two or more players are tied:
- Each tied player draws one card from the draw pile.
- The first player to draw a card that completes a set wins.
- If no one completes a set, repeat until the tie is broken.
